Psyker

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Psyker

Postby Yoda » Tue Aug 20, 2013 9:22 pm

Empyric Attunement
You gain access to the Psyniscience lore sheet and pick a psychic discipline, from which you gain your first psychic power. You also gain an effective +1 to Integrity and Forbidden Lore (Warp). This may grant you an effective level above Advanced at character creation but may not take your effective level above Epic.

Basic
Advanced Psyniscience
Select a target, that target must reveal to you if they are any of the following: a psyker, daemonic or possessed. You may use this talent three times a day.
  • Upgrade:You can descern if the target is attempting to deceive you. This effect lasts ten minutes.
    Was:
    Upgrade: You may also tell if the target is lying to you. This effect lasts ten minutes.
  • Upgrade: You can also determine the target is Corrupt.
Advanced Psyniscience
Select a target, that target must reveal to you if they are any of the following: a psyker, daemonic or possessed. You may use this talent three times a day.
  • Upgrade: You may also tell if the target is lying to you. This effect lasts ten minutes.
  • Upgrade: You can determine the target’s current corruption level

Rebuff the Warp
Once per combat, you may call Counter <Psychic Power Call> to the use of another’s psychic power (as indicated by the Psychic call).
  • Upgrade: You may now use this talent three times per combat
  • Upgrade: You may now pay a cost of two Body damage in order to call Counter. You may do this as many times as you like.

Power – Intermediate
Soulbound
You may replace three red beads in your warp bag with blue beads.
  • Upgrade: You may now replace six red beads with blue beads instead
  • Upgrade: You may now also replace three blue beads with white beads
Psychic Might
Your maximum push amount is increased by two.
  • Upgrade: Your max push is increased by a further +2.
  • Upgrade: Your max push is increased by a further +2.

Manipulation – Intermediate
Warp Bond
Once per day, you may choose a target. The next time that target would receive a Corruption card this today, you receive it instead.
  • Upgrade: You may now use this talent three times per day
  • Upgrade: You may now reduce the received Corruption card by one level (minimum of Green)
Was:
Warp Bond
Once per event, you may choose a target. The next time that target would receive a Corruption card this event, you receive it instead.
  • Upgrade: You may now use this talent three times per event
  • Upgrade: You may now reduce the received Corruption card by one level (minimum of Green)

Redirect
Once per combat, you may call Redirect <Psychic Power Call> to direct the power back at the caster. This power may in turn be Countered or Redirected.
  • Upgrade: You may now use this talent three times per combat
  • Upgrade: You may now pay a cost of two Body damage each time in order to call Redirect additional times

Universal - Intermediate
Psychic Strength
You may select a second psychic discipline to draw powers from. You manifest a new psychic power from one of your disciplines or the universal discipline.
  • Upgrade: You may select another psychic power to manifest

Power – Advanced
Safety Through Sacrifice
Once per day, you may inflict any amount of Body damage to yourself. You may ignore the next X red or blue beads drawn from your warp bag where X is the amount of damage taken this way.
  • Upgrade: You may now use this talent three times per day
Warp Conduit
Once per day when using a psychic power, you may draw from your warp bag until you draw a red or black bead. The number of beads drawn this way is the amount you push the power by.
  • Upgrade:Upgrade: You may now use this talent three times per day.

Manipulation – Advanced
Shield Against Corruption
Once per day, you may protect yourself and up to three others from receiving a corruption card the next time they would receive one. This effect ends at time out and protects against the first incident only, regardless of level.
  • Upgrade: You may now protect yourself and up to six other people.
Stolen Power
When you Counter or Redirect a psychic power or warp sorcery effect, you may take an imprint of that effect. You may then use this power as if you possessed that power yourself for the remainder of the event. You may only imprint one power at a time; if you imprint a new power, you lose the previous one.
  • Upgrade: You may now imprint a second power. You may choose which power to lose when you imprint a new one.

Universal - Advanced
Greater Psychic Strength
You manifest a new psychic power from one of your disciplines or the universal discipline.
  • Upgrade: You may select another psychic power to manifest
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Re: Psyker

Postby Ghost » Tue Aug 20, 2013 11:28 pm

Not a Fan of the 'Warp bond' Talent - it seems like it's a way to speed you to character retirement if you use it and a total waste of points if you don't.

I can see how it's meant as a lower level version of 'shield of corruption' but as a psyker player I'd be wanting to keep my corruption to an absolute minimum, and as such just seems like a roadblock.

Could it perhaps work instead like redirect - once per day you can put a corruption card onto someone else....
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Re: Psyker

Postby Yoda » Tue Aug 20, 2013 11:34 pm

Bouncing Corruption around is a bit dubious.

This one wasn't one of mine, but the idea behind it is that Psykers are likely to have more Integrity than anyone else, thus being more able to handle taking a couple of extra Corruption cards compared to say your Lord-Captain.

We're open to changing things - especially if someone has a better idea than us. ;)
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Re: Psyker

Postby Ghost » Tue Aug 20, 2013 11:38 pm

Do you have any explanations anywhere of how corruption and integrity interact?

The thing is, I can see players/characters in the system already that upon learning somone had *any* corruption would just kill that PC.

Pyro is one of them.....
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Re: Psyker

Postby Ghost » Tue Aug 20, 2013 11:45 pm

Altered suggestions below


Warp Bond

Once per event, you may choose a target. The next time that target would receive a Corruption card this event, you receive it instead.
Upgrade: You may now use this talent three times per event
Upgrade: Flagellation - You may now reduce the received Corruption card by inflicting damage upon yourself. For every two point of damage you inflict, you stage the level down by one. This may reduce the card level to zero. This damage may not be soaked by vitality. This damage *must* be inflicted within five minutes of the card being drawn.
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Re: Psyker

Postby Yoda » Tue Aug 20, 2013 11:49 pm

We don't have it written up anywhere.

But that attitude will go badly. As fighting a daemon or being in the presence of a Chaos ritual will get you Corruption, as will saying the names of the Ruinous Powers.

To try and explain (assuming I remember it right), there are three levels of Corruption: Green, Red and Black. Green is best, Black is worst. Integrity directly increases the number of Corruption cards you can have before you spill over to the next level.

Too many Green earns you a Red, but empties your Green pool. Too many Red earns you a Black but empties your Red pool. Green are temporary - they'll go away on their own given time. Red ones are harder to get rid of. Black ones are permanent and require a significant effort to remove. Black ones are the ones that turn you into a servant of the Dark Gods.

It's the Red and Blacks you need to watch out for. Green level Corruption is perfectly manageable.
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Re: Psyker

Postby Ghost » Tue Aug 20, 2013 11:54 pm

That's more than sufficent explanation to be going on with, thanks. It helps me adjust the character's headspace to 'Green' = Meh, occupational Hazard, Red = 'Watch this person carefully, Black = 'Lets take a trip to stabby town....'
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Re: Psyker

Postby stew » Thu Aug 22, 2013 2:18 am

yeah i think people should remember that corruption doesnt come in different forms of cards on an ic level. The characters don't receive anything tangible for their corruption. Like is Dark Heresy etc as you gain corruption points your character would become darker, more sinister, less funny, less caring whatever to represent his increasingly dark nature.

People should remember that its abstract and a psyker wont save them from taking a card, but more like 'protecting' his soul from mortal dangers - system wise takes a card from them...

For example if you executed someone "because they got a corrupt card", how would you justify that IC?
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Re: Psyker

Postby Yoda » Thu Aug 22, 2013 8:19 am

Some cards may have other effects...
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Re: Psyker

Postby Ghost » Thu Aug 22, 2013 10:53 am

stew wrote:yeah i think people should remember that corruption doesnt come in different forms of cards on an ic level. The characters don't receive anything tangible for their corruption. Like is Dark Heresy etc as you gain corruption points your character would become darker, more sinister, less funny, less caring whatever to represent his increasingly dark nature.

People should remember that its abstract and a psyker wont save them from taking a card, but more like 'protecting' his soul from mortal dangers - system wise takes a card from them...

For example if you executed someone "because they got a corrupt card", how would you justify that IC?


With high enough psynesicen you can tell someone's corruption level. It's not just abstract, I can *see* how tainted their soul is.

It's very appropriate for pyro to have that power and just as likely that if he sees soeone with 'black' levels of corruption that death is on the cards unless they can cleanse themselves toot suite.
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