Downtime System Rules Questions

Discussions pertinent to the rules rewrite

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Re: Downtime System Rules Questions

Postby Ghost » Wed Sep 03, 2014 8:32 pm

Can the system be adjusted to allow creation of more than two characters for backup purposes please?
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Re: Downtime System Rules Questions

Postby Yoda » Wed Sep 03, 2014 9:18 pm

Ghost wrote:Can the system be adjusted to allow creation of more than two characters for backup purposes please?


http://rules.norestforthewicked.org.uk/ ... ers_Policy

The answer to your question is "Yes, it can. That is of course entirely within the bounds of the technology." However, the downtime submission system is intended for registering current characters so that we have a record of them and so they can be used in downtimes. It is not designed or intended to be used as a place to record potential future characters.
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Re: Downtime System Rules Questions

Postby Ghost » Wed Sep 03, 2014 10:43 pm

Yoda wrote:
Ghost wrote:Can the system be adjusted to allow creation of more than two characters for backup purposes please?


http://rules.norestforthewicked.org.uk/ ... ers_Policy

The answer to your question is "Yes, it can. That is of course entirely within the bounds of the technology." However, the downtime submission system is intended for registering current characters so that we have a record of them and so they can be used in downtimes. It is not designed or intended to be used as a place to record potential future characters.


Fair enough. I was hoping to put Bingo into the system for when Dexter Inevitably snuffs it. :D
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Re: Downtime System Rules Questions

Postby horzabora » Wed Sep 03, 2014 10:46 pm

Ghost wrote:
Fair enough. I was hoping to put Bingo into the system for when Dexter Inevitably snuffs it. :D


Which is fair. We don't have the admin tools (at the moment) to filter characters easily, so we'd rather not clog up our admin screens with characters that are not being played.

Perhaps in the future.
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Re: Downtime System Rules Questions

Postby horzabora » Thu Sep 04, 2014 1:11 pm

Maakeff wrote:With this rules update, do the effects of the Skill "Warp Navigation" also need updating in order to tie them in?


Those skill effects are now removed, at the moment Warp Navigation is a downtime only skill. I accept this makes it less than a wise experience spend, this will be address at a later date.
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Re: Downtime System Rules Questions

Postby NeillC » Wed Sep 17, 2014 10:03 am

you assign as asset to an endeavour, does it contribute points to both cost and difficulty, or just the one?

Do player skills contribute to one or the other, or both?

Is there an example endeavour anywhere I can look at and get an idea of how costs/difficulties are met?
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Re: Downtime System Rules Questions

Postby horzabora » Wed Sep 17, 2014 7:29 pm

Assets and skills both assign to difficulty.

Only assets that provide EP or MP can meet costs (or IP and WU, theoretically, but that should be in your bank account).

I'm afraid there isn't at present.
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Re: Downtime System Rules Questions

Postby hofoengenar » Thu Sep 18, 2014 7:52 am

Does that basically mean that if I have a military asset (a 100MP ship for example) I can use that full 100 MP towards both the endeavour cost and difficulty or do I have to split it between the two?
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Re: Downtime System Rules Questions

Postby Yoda » Thu Sep 18, 2014 8:26 am

Currently, if you apply 1MP, 5MP, or 100MP (or any other amount) to the cost of an endeavour with your ship, it applies its full MP to the difficulty.
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Re: Downtime System Rules Questions

Postby Hazel » Thu Sep 18, 2014 8:09 pm

Selling stuff as a free action - how do various skill and talent modifiers apply to this? Can multiple people work together to sell the same stuff and if so how do their bonuses combine?

We have a bunch of stuff to sell from Eddards Reach and I had a vague idea under the old system of the best way to do it, but no idea how best to do it in the new one.
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